domains / families / media / scenario-unreal-world-building

scenario-unreal-world-building

separate

Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.

When to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/unreal/scenario-unreal-world-building/SKILL.md