domains / families / media / scenario-unreal-materials

scenario-unreal-materials

separate

Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".

When to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/game-engines/unreal/scenario-unreal-materials/SKILL.md