domains / families / media / scenario-skyboxes

scenario-skyboxes

separate

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/scenario-skyboxes/SKILL.md