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scenario-blender-hard-surface

separate

Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/dcc/blender/scenario-blender-hard-surface/SKILL.md