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jetson-video-benchmark
separate
Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.
When to use
- Measure codec-stage FPS and megapixels/second for an evidenced target and exact workload. Supported live routes are encode, decode, P4/P5 comparison, and a strictly increasing worker-capacity sweep. A separate no-media path calculates clea…
When not to use
- Results apply only to the evidenced target, release, clocks, sample, content,
- Do not interpolate undocumented presets or scale across format, bit depth,
- Keep documented estimates per engine; use an all-engine multiplier only
- The PyNvVideoCodec 2.1 encode-performance helper caps each worker at 1,000
- Preserve `input_required`, `selection_required`, `dependency_required`,
Skill page
Source
| Repository | Path |
|---|
| NVIDIA/skills | skills/jetson-video-benchmark/SKILL.md |