domains / families / design / critique-information-density
Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).
| Repository | Path |
|---|---|
| Owl-Listener/designer-skills | visual-critique/skills/critique-information-density/SKILL.md |