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critique-information-density

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Critique a rendered screen's density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure. Use when a screen feels overwhelming. For the underlying choice-count principle, use `hicks-law` (interaction-design).

When to use

When not to use

Skill page

Source

RepositoryPath
Owl-Listener/designer-skillsvisual-critique/skills/critique-information-density/SKILL.md