domains / families / design / i4h-workflow-scene-edit
i4h-workflow-scene-edit
separate
Edit an existing workflow Scene or task contract. Use for assets, layout, cameras, randomization, task text, or success rules; do not use to create a new workflow.
When to use
- Iterate on an existing Scene in one live simulator session, and persist the confirmed state only when explicitly asked to bake, save, or persist.
When not to use
- Use `i4h-workflow-create` for a new workflow. Live idle validates stationary layout but not physics, actuation, policy observations, or success. A live session is process-local; export before stopping because unexported edits are lost if i…
Skill page
Source
| Repository | Path |
|---|
| NVIDIA/skills | skills/i4h-workflow-scene-edit/SKILL.md |