domains / families / design / animation-shader

animation-shader

separate

READ this skill when implementing or configuring animation-style shaders (Toon/Cel Shaders) — including outlines, rim lighting, toon shading, MatCap, emission, dissolve, hatching, or any stylized rendering effect. Contains preset styles and feature-to-reference mappings for lilToon, Poiyomi, UTS2, RToon, SToon, and ToonShadingCollection. Works as a domain knowledge plugin alongside workflow skills (OpenSpec, SpecKit) or plan mode of an agent.

When to use

When not to use

Skill page

Source

RepositoryPath
LeoYeAI/openclaw-master-skillsskills/animation-shader/SKILL.md