domains / families / design / scenario-maya-lookdev

scenario-maya-lookdev

separate

Use when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a normal map that looks wrong, displacement with black holes or faceting, skin SSS, chrome and metals, glass or crystal, car paint, aiStandardHair, porting Standard Surface to OpenPBR, or a lookdev turntable with chrome and gray balls. Also when textures render washed out, too dark or plastic in Arnold.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/dcc/maya/scenario-maya-lookdev/SKILL.md