domains / families / design / scenario-maya-groom

scenario-maya-groom

separate

Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.

When to use

When not to use

Skill page

Source

RepositoryPath
scenario-labs/skillsskills/dcc/maya/scenario-maya-groom/SKILL.md