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3d-sky-rays

separate

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. Use for rays of light from the sky, sunlight through trees or roofs, and golden-hour architectural scenes.

When to use

When not to use

Skill page

Source

RepositoryPath
MengTo/Skillsagent-skills/3d/3d-sky-rays/SKILL.md